
Aeronautica Imperialis pits the noble squadrons of the Imperial Navy against Xenos, Traitors and Heretics in a desperate struggle for air superiority. While ground forces wage war far below, determined pilots dogfight in high-g combat and unleash high-explosive death in tactical bombing sorties.
Aeronautica Imperialis presents a unique tactical challenge: a three-dimensional combat environment and a unique set of challenging rules. Using Forge World's range of finely detailed Epic 40,000-scale aircraft, deadly aerial duels can be played as a stand-alone game or easily incorporated into Warhammer 40,000 campaigns alongside Apocalypse and Battlefleet Gothic to add more depth to your battles of planetary conquest.
The elite squadrons of the Imperial Navy are called upon to provide vital air cover to Imperial Guard ground forces - these skilled veterans fly missions ranging from carpet-bombing massed enemy formations and fixed supply positions to ferrying squads of Guardsmen deep behind enemy lines to disrupt the foe and sow panic and chaos. Imperial Navy air power is rightly feared by the enemies of mankind.
The importance of air superiority is universally recognized, and virtually every Xenos breed and Traitor scum in the galaxy have their own aircraft to rival the Imperial Navy - from the ramshackle, over-gunned fightas of the Orks to the swift, graceful aircraft of the Eldar. Perhaps the deadliest machines are those fielded by the dread warriors of Chaos - aircraft constructed in the Eye of Terror, with Daemons bound within.
Many Aeronautica missions require an attacker to destroy a ground-based target - denying an enemy the use of his supply lines by bombing fuel dumps and airstrips can be crucial. Of course, no static target is without defences - attackers struggle through anti-aircraft fire from high-calibre long range guns while surface-to-air missiles can take even the most elite pilot by surprise