The Imperium of Man sprawls across the stars, beset from without by the Xenos and the Traitor, and from within by the Heretic and the Apostate. In the grim darkness of the far future, there is only war.
These books provide detailed information on the war engines and weapons of the 41st Millennium. These guides to armoured warfare in the 41st Millennium are packed with rules and background on a wide variety of vehicles for use in your Warhammer 40,000 games.
Titans are the supreme fighting machines of the Adeptus Mechanicus. They are giants with skins of adamantium, protected by fields of almost impenetrable energy. Each Titan is a relic of the Dark Age of Technology and the past glories of Mars, now pledged to defend the Imerium of Mankind against all foes.
The Imperial Guard is the largest and most diverse military organisation that the galaxy has ever seen. Numbering in the billions and equipped with armoured vehicles, artillery and all the other adjuncts of mechanised warfare, the Imperial Guard forms both the hammer and the anvil of the Imperium's might.
Imperial Space Marines are the most powerful and dreaded of all the human warriors in Warhammer 40,000. They are not human at all but superhuman, having being made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Their unswerving loyalty is to the Emperor of Mankind and no other.
All Imperial air forces come under the direct command of the Imperial Navy and not the Imperial Guard. These aircraft are able to provide the ground troops with much appreciated aerial support. Imperial Guard commanders are able to contact Lightning Strike Fighters to sweep in and break up enemy armoured formations, or to have the Marauder Bomber eliminate enemy fortifications.
Inquisitors of the Ordo Malleus have pledged their every waking hour to the discovery and scourging of the daemonic, wherever it is to be found. But there are times when the scale of a daemonic infestation is such that even the most formidable and righteous Inquisitors need to call upon aid to triumph. Only one force in the breadth of the galaxy has any chance of stemming such a daemonic infestation: the Grey Knights.
Formed during the turbulent times known as the age of Apostasy the Sisters of Battle, or as they are more formally known Adeptus Sororitas, number amongst the most stalwart defenders of Humanity. These female warriors form the Order Militant of the Ecclesiarchy, that vast organisation entrusted with the holy task of worshipping the Divine Emperor and preaching the tenets of the Cult Imperialis.
The Eldar are an incredibly ancient race, who once ruled a vast empire across the stars. Then came the hideous times of The Fall, when the Eldar were all but consumed by their own decadence and fell from power. Though few in number, the Eldar are one of the most technologically advanced races in the galaxy.
The Tau believe that now is their time; their race, their empire will bring unity to all. There is no foe their technology cannot overcome, no quandary their science cannot resolve. The very stars themselves will be reforged in the cause of the Greater Good.
Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race and were they unified they would soon crush all opposition. However, the Ork's passion for violence is so unquenchable that they spend most of their time warring amongst themselves.
From the twisted region of space known as the Eye of Terror, the Chaos Space Marines launch their devastating Black Crusades against the Imperium. Once valiant and pure Space Marines like those that serve mankind, these foolish warriors rebelled and were forever damned after the wars of the Horus Heresy to eternal servitude to the vile gods of Chaos!
The Tyranids are super-predators destined to hunt all others to extinction. Each Tyranid is a living weapon, perfectly bioengineered to rend and kill. As their hive fleets drift through space, they strip all life from the worlds in their path.
Dark Eldar are devious, vain and totally self-serving, with no respect for any living creature, not even themselves. They revel in inflicting pain and suffering, and glory in causing death and destruction. The Dark Eldar are not nice, not nice at all, and to be captured by them is a fate far worse than death!
The Necrons, an alien race ancient beyond imagining, are awakening from their sixty-million year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, intent on preying on the teeming species of the galaxy.
The tanks and artillery of the Imperial Guard’s numberless regiments are often thousands of years old, repaired and refitted on multiple occasions as the demands of war require. As such there are no two alike, each tank having been modified and adapted by their crew, who piously intone the praises of the Omnissiah as they add stowage bins, environmental modifications and extra armour.
These finely detailed brass symbols can be used to add extra detail to almost any part of a Forge World resin kit or Citadel miniature – the smallest symbols can be carefully warmed and bent around shoulder pads, leg guards or even helmets; while the larger icons can be placed onto vehicles, banners or scenery as you see fit.
Imperial structures, from domestic hab-blocks to mighty fortified citadels, are often pre-fabricated from so-called Standard Template Constructs; relics of mankind’s lost technological mastery. These STCs allow solid and durable structures to be built from almost any materials and allow both Imperial colonists and armed forces alike to swiftly establish a beachhead on any world in the galaxy.